01The problem nobody scores
The same pattern shows up in switching interviews, win-loss calls, and post-launch retros. Founders can describe their customer's problem in perfect detail. What they can't say is why that customer would ever act on it.
That isn't a positioning problem or a GTM problem. It's a struggle problem, and it usually gets baked in before a line of code is written. Someone says "our customers struggle with X," everyone nods, and the team moves straight to solutioning.
Nobody scored the struggle. Everyone just believed it.
02Two ways a struggle fails you
Failure one
It was invented
It came from your last job, a LinkedIn thread, or a competitor's copy. You've never watched a target customer live through it, so you can't say what it costs them, or whether they've already made peace with it.
Failure two
It's real, but mild
Customers agree it exists in every interview. It's just a squeaky door hinge: true, mildly annoying, and not worth doing anything about. This one is more common, and harder to spot.
Both end the same way, 18 to 20 months later: a technically sound product, a deck that says you did "customer research," a shrinking runway, and a pivot memo that blames the solution.
Not sure which one you're building on: a struggle, or an opportunity you're excited about?
Book a discovery call03What "strong enough" actually means
A struggle worth building on passes three checks. Most founders only ever run the first one.
Check 1
Stake
What it threatens: time, money, risk, or identity.
Not: "It's inefficient."
Instead: "It costs the ops lead four hours every Friday she should spend hiring."
Check 2
Urgency
How bad it is, from what they told you: disruptive, necessary, hard to postpone, consequential.
Score it the moment you hear it. No customer action required.
Check 3
Evidence
What they've actually done: searched, built a workaround, spent money, switched.
This is the check that predicts demand. Behavior, not opinion.
Urgency and evidence are scored separately on purpose. A struggle can be severe and brand new at the same time, caught the week it triggered, before the customer has had a chance to act. Blend the two into one number and that struggle looks identical to a mild one. Keep them apart and it shows up as what it is: real, and early.
04The rubric
Fill this out for any struggle you're considering building the next 12 to 18 months on, before it becomes a roadmap item or the thesis of a pitch deck. It takes about ten minutes if the struggle came from a real interview. Considerably longer, tellingly, if it didn't.
Working tool
Score one real customer struggle
A specific moment when a target customer said their current way of getting something done was no longer working well enough.
1Write the struggle sentence
Test: why did they start looking now, not six months earlier? No "when" means you're holding a pain point, not a struggling moment.
2What is at stake?
Pick the primary stake. Add Identity when someone's standing rides on the outcome, or pick Identity alone.
3Urgency: check all that apply
Impact of Delay
Optional. Explains the score; doesn't change it.
4Evidence: the most they've done
Your score
0 · Weak signal
Low urgency, little action. Unlikely to create demand on its own.
At stakeNot chosen
Impact of DelayNot captured
High urgency means 3 or 4 boxes checked. High evidence means a workaround, spend, or switch. Impact of Delay appears on the result as context; it doesn't change the score.
Notice what the rubric doesn't ask: whether you can build a solution, whether the market is big enough, whether a competitor already serves it. Those are real questions. They're just the second question, not the first. Score the struggle before the team starts solutioning and you'll kill a lot of ideas in ten minutes instead of eighteen months.
Workarounds are the fastest way to find evidence. The Should We Pivot diagnostic calls them the fingerprints of struggle: the spreadsheet with eleven tabs nobody wants to touch, the contractor hired just to duct-tape two tools together, the manual process someone is already paying to avoid.
The score is not the research
The rubric tells you which struggles deserve investigation. It doesn't validate them. A team can usually guess what's at stake. What it can't reconstruct from internal knowledge is the event that made the old way unacceptable, why the customer acted then and not six months earlier, and what searching, workarounds, or spending actually followed.
The score is not the research. It is the structure for the research.
That reconstruction is what a Customer Progress Interview does. It isn't a separate method: it's a Switching Interview paired with a Core Jobs Interview, and each one feeds a different part of the rubric.
| Rubric question | What the interview reconstructs | Source |
|---|---|---|
| What was at stake? | The functional, financial, social, or identity consequence | Core Jobs |
| Was it disruptive? | What stopped working, and how daily behavior changed | Core Jobs |
| Was it necessary? | Why tolerating the old way was no longer acceptable | Core Jobs |
| Hard to postpone? | The "why now" trigger and any deadline behind it | Switching |
| What did they do? | Searching, workarounds, spending, trial, and switching | Switching |
The Switching Interview supplies the evidence: not what the customer said they'd do, but what they actually did. The Core Jobs Interview supplies the stakes, and closes the loop afterward: did real progress follow, or did the workaround just move the problem somewhere else?
Scored a 1 or a 2? That's exactly the range a Customer Progress Interview is built for: real enough to take seriously, not yet proven.
Book a discovery call05Four companies, scored
None of this requires a Systrom-style rebuild. It applies just as often to companies with a working product and paying customers. Nobody at these four companies filled out a card like this, but run their struggles through the rubric and the shape holds. Two patterns show up.
Pattern A · Gong, Chili Piper
Reframe: same product, sharper struggle
The product already solved a more consequential struggle than the one it was sold on. The fix was recognizing it.
Pattern B · Stripe, Figma
Expand: a new struggle, a new build
The first struggle was strong. Growth surfaced an adjacent one, just as consequential, that the product hadn't answered yet.
| Company | Before | After |
|---|---|---|
| Gong | 0 Weak | 3 Strong |
| Chili Piper | 0 Weak | 3 Strong |
| Stripe | 2 Early | 3 Strong |
| Figma | 2 Early | 3 Strong |